

- #Disco elysium switch patch update#
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Relying on sound alone for dialogue if you’re far from the TV inevitably leaves snippets of detail behind. The latter is further compromised by a small font on big displays, even with three size options, and I personally would have liked to see voice narration for descriptions that occur during conversations. I’ve stumbled upon low-quality textures in some character models, an inconsistent framerate that doesn’t hold on to the promise of 60 FPS, as well as an arbitrary lack of voice lines that goes against the vision of the update. On PS5, loading times usually take less than 10 seconds, but many other aspects lack polish. Sadly, the presentation of this new version could be better. No character is like another, and it’s exciting to explore every nook and cranny just looking for someone new to talk to, hear their stories and slowly puzzle the story together.
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These new additions help to bring the experience to a full circle, enriching the conversations you have with your own fragmented mind (as skills often chime in during dialogue with sometimes helpful, and often absurd commentary) and the voices in the city of Revachol. It’s essentially the same game, with a smattering of major and minor additions: every character is now fully voiced, there are new quests that expand on the political alignments you can choose for the protagonist, and some welcome quality of life updates like fast travel.
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Two years after its initial release, The Final Cut introduces itself as a free update for existing players, and the first incursion of the game to consoles, specifically PlayStation 4 and PlayStation 5.

You’re free to tackle primary and secondary tasks as you see fit, but it’s always done under day cycles, and your time isn’t limitless.

Combat isn’t really the focus, and instead Disco Elysium leans heavily on dialogue and story-driven sequences as you explore its open world.
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But it’s the sincerity and boldness of everything from mechanics to dialogue that really set this tale apart, even if the current presentation could have benefited from a delay.įirst released in October 2019 as a PC exclusive, this top-down RPG feels like a modern take on the narrative ideas of Planescape: Torment. This premise sets you on a path of personal discovery that is harsh to unravel at times. The only thing you’re certain is that you’re at rock bottom, and getting back up on your feet won’t be easy. Where other stories try to replicate reality, you’re as clueless as the protagonist in this world. And you still have a case to solve - with no remnants of what happened, or what kind of person you were.Īmnesia is an overused trope in games, but it suits Disco Elysium perfectly. Last night’s party has fragmented your mind into dozens of different personalities, each acting independently as voices inside your head. You’re surrounded by empty wine bottles, a window that has been smashed from the inside with one of your boots, and your necktie hanging on the ceiling fan. The hero’s journey begins in a hostel room turned upside down. But ZA/UM Studio’s Disco Elysium sets a different foundation: you’re a sloppy detective and a disaster of a human being who has already been defeated by life itself. We’ve witnessed the journey of noble villagers rising to meet a glorious destiny dozens of times. RPGs often put us in the boots of a mighty hero in the making. Disco Elysium is about learning to exist at rock bottom.

If you want to learn about Disco Elysium's origins and inspirations, check out this chat with developer ZA/UM (opens in new tab). The Disco Elysium TV show (opens in new tab) will be made by the same people who made the game, as developer ZA/UM has partnered with production company dj2 Entertainment to develop the series. Originally announced late last year, the Disco Elysium: The Final Cut adds four new side quests, full voice acting, and heaps of updated animations and other art to the hardboiled detective RPG.ĭisco Elysium is so popular, in fact, that it's getting its own TV series. In an explanation on the official Australian Classification website, the board said classification had been refused because the game deals with "matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults". ICYMI, Disco Elysium: The Final Cut was recently refused classification in Australia (opens in new tab).
